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New Alert: GameSquare Holdings, Inc. (NASDAQ: GAME)
GAME is our new NASDAQ breakout alert in a high growth industry.
The company has a "closed-loop data ecosystem powered by AI."
GAME has a history of experiencing significant volatility in a very short period of time.
GAME has been building momentum over the past week.
Now, it is on the verge of a big breakout higher.
A rally above recent highs could present a massive opportunity.
But that's not all…
GAME could also be close to having a golden cross, where the 50 DMA moves above the 200 DMA.
That could really set off a rally.
GAME is a NASDAQ listed "next generation media company rooted in gaming and creator entertainment".
"GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family."
"With one of the largest gaming media networks in North America, as verified by Comscore", GAME is "reshaping the landscape of digital media and immersive entertainment".
As the company further explains:
- "Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan Esports, one of the most prominent and influential gaming organizations in the world."
The company's "mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences".
GAME's "next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment".
GAME is positioned in a high growth industry, creating a big opportunity for the company.
The company's "Stream Hatchet Redefines Gaming Analytics with Breakthrough AI-Powered Data Ecosystem"
- "Unmatched real-time intelligence and creator discovery tools position GameSquare at the forefront of AI-driven marketing wave"
Stream Hatchet's "proprietary system currently integrates data across 16 major live-streaming and social platforms, delivering real-time, actionable insights that empower clients like Capcom, Riot Games, Scopely, and Bungie to turbocharge campaign ROI, identify breakout creators, and drive authentic engagement with elusive youth demographics".
Stream Hatchet's core innovation lies in its "proprietary Individual Creator-Brand Affinity (ICBA) algorithm-an industry-first system that analyzes over 100 billion daily data points and seven years of historical engagement to match brands with the creators most likely to drive real-world conversions".
As the company further explains:
Unlike conventional influencer platforms that rely on vanity metrics like follower counts, ICBA harnesses advanced Psychographic Profiling, Predictive Modeling, and Targeting at Scale to uncover deep behavioral and audience alignment.
The result:
- "unprecedented precision in identifying high-impact creators who authentically resonate with a brand's values and target demographics-transforming influencer marketing from a guessing game into a data-driven growth engine."
GAME has announced multiple accomplishments recently.
In May, the company announced:
"GameSquare Holdings Reports 2025 First Quarter Results"
- "First quarter 2025 gross margin, excluding FaZe Media of 22.8%"
- "Significant year-over-year improvement in first quarter 2025 adjusted EBITDA"
- "Completed remaining divestiture of FaZe Media on April 1, 2025, which is expected to expand gross margin and eliminate approximately $2.5 million in quarterly cash burn going forward"
- "Improved first quarter profitability in line with expectations and supports GameSquare's strategic focus on achieving positive cash flow and adjusted EBITDA in 2025"
Here are some of the company's comments:
"Justin Kenna, CEO of GameSquare, stated, "Our first quarter financial results were in line with expectations and reflect both the final quarter of FaZe Media's impact on profitability and typical seasonal trends within our agency and programmatic advertising businesses. With the April 1, 2025 divestiture of our remaining 25.5% stake in FaZe Media, we eliminated $10 million in convertible debt from our balance sheet and anticipate an improvement in gross margin and reduction of over $2 million in quarterly operating expenses beginning in the second quarter of 2025. We continue to own 100% of FaZe Clan Esports, which contributed to revenue and was accretive to gross margin in the first quarter of 2025. As one of the top global esports teams, we are excited to capitalize on FaZe Clan Esports success and leverage the brand to drive profitable revenue opportunities.""
In addition:
""Our SaaS business segment is well positioned for strong growth in 2025, driven by an expanded managed services offering and the integrated capabilities of the broader GameSquare platform. We are also seeing strong momentum in our creative agency business, particularly from successful world-building campaigns and in-person activations," Mr. Kenna continued.
"As we continue to optimize our operating structure, achieving profitability remains a core objective of our 2025 strategy. In the first quarter, we significantly improved proforma, adjusted EBITDA from the same period a year ago reflecting a significant reduction in operating expenses. We expect to benefit from higher gross margin and additional cost-saving measures throughout the year. Based on the progress made in the first quarter, we believe we are on track to organically grow sales, and improve profitability in 2025 and beyond," concluded Mr. Kenna."
In June, the company announced:
"GameSquare Announces Growing Momentum for Stream Hatchet's Managed Services"
- "Year-to-Date, Stream Hatchet has partnered with some of the world's leading game publishers to generate $4.4 million in managed services revenue"
- "Growing market needs and successful campaigns support strong pipeline for Stream Hatchet's expanding capabilities"
Here are some of the company's comments from this press release:
"Growing managed services reflect the strength of our platform and Stream Hatchet's evolution from a data analytics provider to a full-service marketing engine capable of delivering value to customers on a global scale," stated GameSquare CEO Justin Kenna. "The addition of managed services has opened the door to multiple seven-figure opportunities in our pipeline. We anticipate strong growth in this area throughout 2025 and beyond. Furthermore, these engagements are expected to serve as a foundation for long-term SaaS and integrated marketing relationships with major game publishers in the future."
Last week, on Wednesday, the company announced:
"Esports World Cup Foundation Names Stream Hatchet, a GameSquare Company, Official Data and Insights Partner for 2025"
- "Advanced Analytics to Elevate the Esports World Cup Experience for Partners and Fans This Summer in Riyadh"
"The Esports World Cup (EWC) is a premier annual sporting event and global celebration of competitive excellence and esports fandom."
This is a big event:
"Returning to Riyadh, Saudi Arabia, from July 7 to August 24, 2025, the Esports World Cup will unite global gaming communities for a celebration of esports culture. With 25 tournaments across 24 games, 2,000 elite players, and 200 Clubs from over 100 countries and regions, the EWC will feature the largest prize pool in esports history, over $70 million."
Here are some of the company's comments from this press release:
"Partnering with the Esports World Cup is a defining moment for Stream Hatchet," said Eduard Montserrat, CEO of Stream Hatchet. "We're proud to help raise the bar for data transparency and empower stakeholders with meaningful insights throughout the competition. Our tools will ensure the world is watching and understanding the action in real time."
In addition, this morning, the company announced:
- "GameSquare Experiences to Produce the 2025 100 Thieves Summer Block Party Presented by Lexus"
GAME could be positioned to breakout higher.
Make sure to do your own due diligence.
Sources: PR1, PR2, PR3, PR4, PR5, PR6, PR7, PR8, Website, Chart
Happy Trading!
AwesomeStocks
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